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December 05, 2003

Run. Jump. Rewind.

A few weeks ago, Tycho over at Penny Arcade mentioned the new Prince of Persia game - Prince of Persia: The Sands of Time - that ubisoft recently released. Now, I'm an old fan of these games - in fact, I was much enamored with Kareteka, which was Jordan Mechner's first effort. I had far too much fun with Tomb Raider (well the first two non-sucking releases), which I described at the time as PoP in 3D, with boobs and guns. (Yes, there was a PoP 3D several years ago. Yes, it sucked. We shall not speak of it.)

Thus, the news of an updated PoP game - with Mechner's involvement, made by ubisoft (makers of Splinter Cell), and praised by Tycho as being "so good it's almost impolite to release it" - embedded itself directly in the "want it" part of my cortex.

I was not Jenni bought the XBox version as my birthday present (the game is on PS2, XBox, Gamecube, and PC), and I started playing last weekend. After I started, the game pretty much consumed what "free" hours I had (meaning a few hours each evening after work, dinner, child-to-sleep, and some household chores). I haven't been able - or had the imperative to do it - since Nathan was an inert sleeping-eating-pooping lump.

Let's just go quickly over what the game does in proper, and in most cases outstanding, fashion:

Uhm... so what's not to like? Not much. I only have two beefs:

Those are small, petty beefs. If you have any interest in the action-adventure game genre, you want to go buy this game. If you have a friend who enjoys such games, this is a great Xmas present - if they don't buy it for themselves first.

Me? I'm gonna play it through again at least once more...

Posted by jim at December 5, 2003 12:29 PM

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